Jump to content
  • entries
  • comments
  • views

Woody3D.pause() ShaderMap2.play()

Sign in to follow this  


[size="3"] woody3d.pause()

As it stands Woody still requires a couple more months of development to be ready for the next release. I'm really excited about all of the new features in the upcoming release but I've been developing Woody3D for about 3 years. That's a long time for a single developer to work on a project with no end in sight and little reward... I need a break.

Or rather...

I need a finite project to work on.


Earlier this week, I began implementing the interface I'd previously drawn in PhotoShop.


It's built using C++and Direct3D 9 in a Win32 framework. All controls are derived from a ui_base class which maintains a list of children controls and provides an interface for event callbacks, updates, and drawing.

Here's what I've done on the interface so far:
  • [size="3"]Tool tip support
  • [size="3"]Drag and drop support
  • [size="3"]UI framework
  • [size="3"]Button control
  • [size="3"]Checkbox control
  • [size="3"]ShaderMap 2 icon artwork
  • [size="3"]Menu interface
  • [size="3"]Start page[size="3"]
    I'll continue developing the UI then do an open test here and on the ShaderMap forums to get all the bugs worked out. Then I'll get to work on the plugin system.

    Woody fans have no fear, development will .play() soon after ShaderMap2 is released. Switching projects has already brought my energy levels back near immortal levels.
Sign in to follow this  

1 Comment

Recommended Comments

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!