Jump to content
  • Advertisement
  • entries
    34
  • comments
    51
  • views
    41666

Monster graphics

Sign in to follow this  
r1ckparker

490 views

Now I know how many and what type of graphics I need, and I can start replacing my scratch graphics with finals. I downloaded a royalty free model and wrote a quick display program which shows the model and exports it to a bitmap. I then loaded these into Photoshop, tweaked them slightly, added shadows etc. I am going to have 16 frames of animation for each monster -
1 standing still
3 walking towards the player
3 walking left (flipped for walking right)
3 walking away
3 attacking
3 dying

I could, of course, have loaded the model straight into the game but there's a couple of reasons why I'm sticking to the flat 2d graphics. One is aesthetic, the game is a throwback to the old dungeon crawlers so I want it to have a semi-retro feel (even though it's in full 3d). The second reason is the target devices, the main goal is to be able to play this on a netbook which aren't the most powerful machines. If it gets ported to mobile devices there may be even less processing power.
Sign in to follow this  


0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!