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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Describing Hieroglyph 3

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Jason Z

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I've been spending some time lately writing a document that describes the rendering process for Hieroglyph 3. To be perfectly honest, I jotted down an outline and thought that I would have the document written in a matter of a couple days, but it has been really quite an involved document to write. I am realizing that there are a bunch of things that I understand about the renderer that have been a long time in the making, but that I need to properly document and describe for others to follow along with what is going on.

Overall, the process has been quite interesting. It is more or less forcing me to describe the design, which I haven't formally done before. Even though I know how it works, it is quite useful to read through the description and see what is really happening - it gives some feedback about what I need to be improving and where I will be extending the engine in the future.

The first half has been roughed in, and is added to the latest SVN repository commit on codeplex if you are interested in checking it out ahead of its completion. I hope to add in more detail, and add the second half within the next week or so, so more info will be coming shortly!

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Gah! I just remembered I owe you a code review.

Will try and get on that ASAP.
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Hi there,I am currently studying multi resolution terrain modeling and visualization (in fact started recently :) and want to rendering in directx 11 and came up with Hieroglypy. I really liked it and already started to digging :). I hope to I can lend a hand if possible...
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I missed your comments until now darkwalker - thanks for the input and I look forward to discussing the library more. The book should be available shortly (within a week if I'm not mistaken) so we will have lots to talk about :)
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