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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Detailing the Hookers

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adeyblue

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Sorry to crush your hopes but this isn't a post about my new job as a prostitute army drill sergeant. Nope, it's just another post of me shilling my wares.

In some distant part of the mists o'time, I wrote a little tool who purpose was to report pending messages and other misc info for a thread and the windows it owns. It's safe to say this was tangentially useful at best.

That was until I saw somebody, somewhere, ask if there was a tool that would or could list currently active Windows hooks and had an idea. After that idea sank (pineapple juice and tea do not go together even if you like them both), I went and stuck hook enumeration together with message and window enumeration to add to my previous work of desktop heap enumeration. Yep, if you need things enumerating, you can count on me.

So here we have it, MsgLister + hooks = MsgHookLister. The download zip contains the source for the app and the driver that pokes into undocumented Windows structures as well as x64 and x86 binaries.

A screenie of window mode
windowsxx.png

And of hook mode - how exciting
hooks.png

Hmm, what to enumerate now...

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If you make your command Windows full screen then we won't see the "This copy of Windows is not genuine" message on the Desktop. ;)

It looks like an interesting tool, however as a programmer I'm more interested in how it works. Are you planning to explain how it works at all?

Thanks
Ben
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