• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
  • entries
    316
  • comments
    485
  • views
    321032

Building a Contest in Hieroglyph

Sign in to follow this  
Followers 0
Jason Z

927 views

After being unusually quiet lately, I have finally managed to get some time to post about what I've been up to. At work, I've been introduced to the amazingly simple world of web services which is great - I have wanted to do some web programming for a long time, and this has satisfied that need. Perhaps more interesting to the readers of this journal is what I have been up to on Hieroglyph...

Our book is being published very soon, and I couldn't think of a better way to celebrate than to hold a contest! I have been hard at work on developing something that will be fun, but still allow enough room for people to really shine - which is actually harder to do than I initially thought. So I am wrapping up the documentation involved in the project, coordinating with all of the involved parties, and preparing to get this thing in your hands!

Of course, more specifics on the contest will be announced when they are available - but the contest will be hosted and managed right here on Gamedev.net net. So stay tuned over the next couple of weeks, because I want you to win some prizes!

And the other topic that has been keeping me busy is the continuing documentation of the Hieroglyph 3 engine. I am definitely enjoying writing it in a book format instead of a source code generated document, and I think it will be more helpful in the end as well. New updates will be pushed to the repository soon!

2
Sign in to follow this  
Followers 0


8 Comments


Woohoo, the book just arrived from Amazon!

Content looks excellent... well worth waiting for!

And the normal CRC/AKPeters quality hardback binding with full colour pages.

I'll have to quickly finish off reading "3D Engine Design for Virtual Globes" tonight and then I'll be straight onto yours.

Thanks
Ben
0

Share this comment


Link to comment
Cool - you are the first to say that you received your copy :) I am very interested to hear your feedback, so please let me know what you think about!
0

Share this comment


Link to comment
Hey, does the book use Hieroglyph at all or not ? By that I mean, are the topics covered and example/source code Hieroglyph or is the content based solely on D3D without any frameworks ? I'm thinking I might order this book as the table of content look great!
Also will there ever be an ebook version for this book ?

Thanks,
Dom.
0

Share this comment


Link to comment
Hi dotminic,

The book uses Hieroglyph for all of its code samples, so you can take a look at them on the codeplex page to see what will be discussed. In general, the book focuses on D3D11 and how to use it - Hieroglyph is used to remove some of the burdens of starting from scratch with the API. For example, I don't think anyone is really interested in seeing another chapter on setting up Win32 windows - but they are interested in seeing compute shaders and multithreaded programming. At least that is how we feel about it, anyways :) In any case, there is only a short discussion of Hieroglyph itself in the appendix.

Currently there are no plans for an ebook that I am aware of. However, the printed quality of the book actually turned out quite well, so if you do invest in a hard copy then I don't think you will be disappointed!
0

Share this comment


Link to comment
Hi Jason
I really want to get this book as it looks pretty awesome, I just want to make sure I'll be learning about all the "low level" D3D11 stuff and not a framework. So at the risk of sounding redundant, are the topics discussed in terms of D3D11 alone or are they discussed in a "hieroglyph way" ? As you say, I'm interested in learning about compute shaders and such, but I want to learn about them and see how they work in D3D11, not how to use them with a framework without being shown what goes on under the hood. :)

Thanks,
Dom.
0

Share this comment


Link to comment
Hi Jason

Have you noticed that whilst the front of the book has the correct title on it, the spine says "Practical Rendering & Computation with Direct3D 1" (Note the 1 instead of 11)?!!!

I hope that doesn't put off people just browsing in bookshops who may assume this is a very very old book (Even though techincally there never was a Direct3D 1, as back then I believe it was called the Game SDK, but not everyone would know that).

Just finished reading "3d Engine Design for Virtual Globes", so I'm just about to start yours. Looks good.

Thanks
Ben
0

Share this comment


Link to comment
@dotminic: The book is exactly what you are looking for. There is a minimal amount of Hieroglyph discussed in the book, and it focuses on D3D11 from the ground up. There are nearly 150 pages in Chapter 3: The Rendering Pipeline, which is dedicated to understanding all of the pipeline inside and out - the same amount of detail is given to all of the major aspects of the API in appropriate numbers. The use of Hieroglyph was intended as a way to simplify the discussion about D3D11 - but not to make the book about Hieroglyph. If you have any specific questions just let me know and I will be happy to talk about them more!

@BenS1: We saw that too and caught it early on. The printer is supposed to have fixed the issue, although I haven't received verification of that... I think you might have gotten one of the first copies, so you can consider it a collectors edition :)
0

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now