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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Farewell GDNet.

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blewisjr

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I figured before I bow out of this excellent community I would give an appropriate farewell. I have been a member of this site since 2006 and enjoyed a lot of moments here. But it is time to move on. The first thing bringing me to this conclusion is the lack of passion I have for game development anymore. I have fallen into a world where I am more enthused learning the inner workings of various data structures and languages as well as Security and Computer Architecture. These are things that will always give me something to strive for that does not involve needing art or music or even game play. The next thing bringing me to this conclusions is that although I truly love the new site design the overall community has taken quite a awkward turn from what I grew up in. This site shaped me as a effective programmer and problem solver. This was because I knew when to ask the proper questions to receive the right answer. Those kinds of questions seem to have long expired on this site. Despite the few great questions and discussions most questions anymore fall unto the answer of Learn to Google or RTFM. This has become the norm because a lot of questions out there are horribly thought out and downright inept.

I miss the days of the old GDNet where we would break threads because of truly great intellectual discussions. I also miss the days of the great news posts written by our own which are now nothing more then add blurbs. But most of all I miss the debates about implementation and algorithms. These days are gone and it is because there is a new generation of wannabe game developers that have less prior experience and less enthusiasm for self research.

I have a huge passion for learning. I force myself to try and tackle the same problem in different ways even if it means diving into the inner workings and re inventing the wheel because of this passion. For every answer I receive I have to know WHY it is that way and WHY it works that way and then HOW that conclusion is reached. This is the very essence that has left the community.

Thank you for all of the help and great discussions maybe I will poke in here and there but I am moving on to a place where I can dig a hole of learning that will never end.

If anyone out there has enjoyed my twisted musings of doing things the hard way on purpose and other general really geek oriented thoughts and questions. Stop by my new blog at http://partsaneprog.blogspot.com/ There is nothing up yet but keep checking in I am working on something totally crazy atm.

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I felt sometimes like leaving this place, but then people wouldn't be learning from my insight. I can care less about fame, in fact I laugh about how some things turn out. Visit my profile and look at those who vote negative which don't yet have posts or contribute to the community. They refuse truth and would rather just bob around in the toilet for their daily apples than complete their games. I for one can't say I won't leave, but I don't expect to leave anytime soon. You chose your path, you want to explore and sniff out the cracks of how and why. I challenge you to sniff out the cracks of public relations and marketing, advertising, business, investing. Hope you can meet that challenge.
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I agree with everything that has been said
I miss the old days too, but may be, like Tanczos said, we're biased because we're naturally inclined to be nostalgic ("the old ways have always been better") as a result of growing up.

Good look in your future endeavours!
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In a way, every spirited technical discussion that takes place makes it slightly less necessary for there to be technical discussion on the same topic in the future, since a permanent record is made. That is not to say that there is no need for technical discussion, but a site like gamedev.net attracts a great deal of beginners and lower intermediate-level developers. The technical discussion likely to take place in such a group tends to mostly be technical discussion that has already taken place, hence the "Google it" style of answers. Once the availability of knowledge reaches a certain point, then a forum environment makes less sense than a knowledge-base environment (however that is to be structured). At least in my opinion, and I've been around long enough to see the same topics being discussed over and over and over. I must admit to a certain amount of "Google it" answers in my own past, as it does get wearying seeing the same topics come up over and over, knowing that the exact answer to a question lies in the forum history and being unwilling to do the research for the asker.

I've also been around long enough to understand that, like Michael said, nostalgia is easy and often inaccurate. There has always been gamedev.net's requisite share of troll, rtfm-ers, google-it-ers and so forth. People have always been lazy and impatient; it's a part of being human. The lens of nostalgia is sometimes smeared with rose-colored grease because it is [i]our[/i] past we remember, while the new present is being forged by someone other than us, someone obviously stupider and less patient than we were.

If you don't believe me, just take a look at the [url="http://www.gamedev.net/forum/11-game-programming/page__prune_day__100__sort_by__Z-A__sort_key__last_post__topicfilter__all__st__42600"]first page of the Game Programming[/url] forum archives. Outside of a certain era-specific bent, it actually looks not-unlike the Game Programming forum of today. You take any slice of internet history and you're going to find relatively the same proportion of trolling, stupid jokes, beginner questions, and occasional interesting discussion, from today as you would find in 1999 (the year of the posts on the linked page).

So basically, it's teh intarwebs. It is what you make of it, and if you expect an always-serious and sober intellectual discussion, then you might get that. Sometimes. You might also get Rebecca Black references or links to Rick Astley videos instead. It doesn't really matter where you go.

But at any rate, good luck in your future projects.
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Good luck to you blewisjr - glad I got to feature some of your posts here before you left! Doors always open of course if you ever get bitten hard by the gamedev bug again

[quote name='JTippetts' timestamp='1312828593']
In a way, every spirited technical discussion that takes place makes it slightly less necessary for there to be technical discussion on the same topic in the future, since a permanent record is made.
[/quote]
One of my fantasy projects has always been incorporating the old forum replies into the Wiki for an even better reference. Sooo much work. Would be pretty cool tho IMO
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@Gaiiden:
Thinking out Loud: Just like the "like/dislike" button, make a "propose for Wiki" button for the thread.

On a separate section of the site, list topics with most wiki proposal hits first and call it "what's hot in Gamedev" in front page. Above the listing it should read that the staff is asking for YOU to volunteer to format and structure it as a wiki. For each thread there should be a link to an empty wiki page so that there aren't two persons writing two wiki page based on the same thread.

So, in order to start a Wiki article, there would be [b]only 2 clicks necessary[/b]: one to enter the "what's hot" list, another to go to the empty (may not always be empty) wiki page. Simple as that. If you make it simple, you'll suprise how many people will volunteer for it.

Once the Wiki page has been made, it should be tagged as "DONE", therefore the forum topic is moved from hot list to finished list.

Optionally, instead of adding a "propose for Wiki" button, reuse the number of likes (but don't substract the dislikes, otherwise topics with great answers will go down due to jerks answering stupid stuff). But I'm not sure if the number of likes is a good indicator.
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Best of luck on all your future endeavors.

Also, nice [url="http://www.blogger.com/profile/05538300152239223490"]`stache[/url]! I have a larger / longer one (I handlebar it), but it's not as well groomed as yours. I've let my beard go to seed as well, so unfortunately I look half-crazed at the moment.
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