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I thought about it

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[font="Courier New"]For me, the issue with web based game techniques is the bandwidth load on the web server. Most web servers can handle a concurrent amount of clients like one thousand of them but the issue is the web server is also the media content server. I would not like to play a game that serves media content from online streaming because it lacks precision in timing that a local application can do especially when there is a huge client load. They are still fun to play.[/font]

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