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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Hieroglyph 3 Website

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Jason Z

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For a variety of different reasons, I am building a website for Hieroglyph 3. It has been a long time coming, and I am starting to get involved more and more in web programming, so the task seems appropriate for me right now. The site is based on WordPress, and is currently being put together on the free WordPress.com service until I get further along. It's nothing too fancy at the moment, but I have some big plans for it going forward.

There is a developer blog on the new site, but I intend to continue posting all of my content in both locations at least for the foreseeable future. There are many good attributes to having a presence on GameDev.net, and the ability to connect to lots of developers is a great asset. However, over time, I think the Hieroglyph 3 news will migrate over to the site, while more general development discussions and topics will stick around here.

If you have a few minutes, drop by the (temporary) new site and let me know what you think about it.

[subheading]Hieroglyph 3 News[/subheading]
In other Hieroglyph 3 news, I recently replaced all references to the Boost library. This was requested long ago, but I never got around to it until just recently. With this update, Boost is no longer a pre-requisite for Hieroglyph, which only needs the DXSDK now. This is a good thing, as it simplifies the effort of getting up and running with the library. The other administrative changes that are coming along will be an update to Visual Studio 2010 project and solution files, as well as supporting x86 and x64 modes. These aren't the sexiest topics to work on, but I think they are necessary to keep the framework modern and up with the times. The latest edition of the library can be found on the project's codeplex page.

I've also been devising some further samples to add to the library, and have a few ideas in mind. I will post a little about them as they are coming along, but they will be intended to cover some gaps in the D3D11 feature set that is currently visible in the samples of Hieroglyph 3... And of course, if you have any requests or suggestions I would love to hear about them!

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Looks great! When does the page get added for the DX to OGL wrapper for us cross platform guys? :) j/k.
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That might take a little while :rolleyes: Although the Hieroglyph engine started out with plans for cross API support, that quickly fell away as I started using OpenGL... No offense to the cross platform developers, but OpenGL is really not much fun to use (at least to me...). Even so, D3D isn't cross platform at all, so I guess you get what you get!
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