Got Invitation For Free License To Hero Blade Solutions

Published September 10, 2011
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Yes, sadly they invited me to their Hero Blade Solutions. The sad part is, I just barely read it at 1.00 AM and today for me is the 10th, so it is LATE. I responded with my entry and inquiry about the Hero Blade licensing process. Perhaps if I don't get in via free, I can just buy a license in. My team has moved ahead and started finishing up our games on Steam. We will then start to release free model packs for indie development teams. This venture for model packs was pushed back on our current affairs. I really wish I had time to read my comments or give a real date on the model pack releases, but sadly no. All I can say is that they are for games, so a high polycount version and a low polycount version are released together. I would suggest using xnormal to generate any uvws and to also create the normal and diffuse maps at 2048x2048. 4096x4096 is ok, but it doesn't always generate the best maps for the models. Sometimes in programs like the udk there is unknown stretching that can occur. Then you need to go back, play around, and fix it. I can't count how many times this happens to me on some project models, but it happens a lot. Preferably, making beautiful AAA artwork is a pain in my back, a pain that I gladly endure for the sake of success.
Previous Entry Some Starter Models
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