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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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CoffeeCoder

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Hi all!

I'm new to this forum, but I'm certainly not new to programming! I've been dabbling around in DarkBASIC for ages (since 2007) and have created a few interesting things. My main projects have included level editors and small platform games, but unfortunately I lost all of them in a crash, and even worse is that since DarkBASIC has issues with Windows 7, some of the back-up code from those old programs I've found on old hard drives do not work on my current system. All of this has led me to Blitz3D, which the more I play with it, the more I realize just how much better it is than DarkBASIC.

It uses a syntax more C-like than DarkBASIC, and as a result it's closer to "real" programming than DarkBASIC. DarkBASIC does a lot of things behind the scenes so that the programmer doesn't have to deal with it. While this seems like a great idea in theory, in practice it totally wrecked my view of programming. Blitz3D has forced me to think about programming in new ways that I hadn't thought before, and I like that. Granted, every other programming language does the same, but I really like Blitz right now and want to stick with it for a little while. It's a great language!

However, this does not mean that I won't learn a more advanced language such as C#/C++. Eventually I do want to get there, and I even have a few books on the languages to study in my spare time. Eventually, I want to develop games for the Xbox 360 with XNA...but that's at least a couple of years off! So in the mean time, my games will be made with Blitz3D, and I'll release them soon! I'm working on one now that I will detail in future posts, and I must admit I'm very excited about it. It's a 3D Sidescroller, and that's all I'm going to tell you. :P

So if you're interested, stay tuned! Otherwise, well, I'll post a thread and you'll be surprised. Either way, you win! :)

-Jeremy, aka CoffeeCoder




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Welcome to GDNet! [img]http://public.gamedev.net/public/style_emoticons/default/cool.gif[/img]
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Welcome CoffeeCoder. I've heard a number of DarkBasic users are making the switch to GLBasic and not regretting it. Did you take a look at that package too? It's got a very active community.

http://www.glbasic.com/
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Wow, GLBasic is amazing! Unfortunately the full version costs $107.00 USD, but with its multi-platform ability for both 2D and 3D, that sounds worth it!

Looks like I won't be needing Blitz or XNA after all, for now.
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I thought you'd like it :-)

I recommended it because not only does it fit your needs based on what you said in the post, it also has a really active community. For example, the guy who developed it is on the forums daily answering questions and implementing bug fixes.

I agree, worth the investment.plus you can publish to iPhone and sell on the App Store.
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Yeah, I love that the guy who created it is on the forums daily. Not only does that show his devotion to his product, it shows devotion to its users. He actually cares about them!

The more I look at it, the more it looks great. It would be great to develop my game with, because I could develop it on Mac or Windows or Linux and have it run on all three, in BASIC. Amazing! That would be brilliant for my platform game I want to develop. :)

It has rather impressive shading features as well...I'm going to have to look into OpenGL more.
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