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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Betable HTML5 Hackathon Contest: Win a trip to Vegas and up to $10,000!

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TylerYork

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[font="Times"][size="2"][color="#000000"][font="Arial, Helvetica, sans-serif"][size="2"][color="#000099"][font="Arial"][size="2"]Betable[/font][/color][color="#000000"][font="Arial"][size="2"] is proud to announce it's sponsorship of the [/font][/color][color="#000099"][font="Arial"][size="2"]Hackathon at the HTML5 Developers Conference[/font][/color][color="#000000"][font="Arial"][size="2"] hosted by the Silicon Valley Independent Game Developers Association. The Hackathon is this weekend, and open to all developers interested in building apps on this budding platform. If you haven't already, you can [/font][/color][color="#000099"][font="Arial"][size="2"]sign up here[/font][/color][color="#000000"][font="Arial"][size="2"].[/font][/color]

[color="#000000"][font="Arial"][size="2"]In addition to our sponsorship, Betable is also hosting a contest for HTML5 game developers! To be entered into our contest, all you need to do is develop a game that incorporates Betable's API to include real-money gambling into the game. The game does not have to be a dedicated gambling game like a slot machine or scratcher; in fact, we look forward to seeing what cool new ideas you come up with for applying real-money gambling mechanics to games. Also, you are welcome to enter both Hackathon contests by building a Betable app on [/font][/color][color="#000099"][font="Arial"][size="2"]Spaceport[/font][/color][color="#000000"][font="Arial"][size="2"]. In fact, we encourage you to do so![/font][/color]

[color="#000000"][font="Arial"][size="2"]So other than the piles of money that you can make from real-money gambling games, what prizes do we have in store for you? We're glad you asked. [/font][/color]

[color="#000000"][font="Arial"][size="2"]The winner of the Betable HTML5 Hackathon Contest will receive:[/font][/color]
  • [color="#000000"][font="Arial"][size="2"]A two night weekend trip to Las Vegas and...[/font][/color]
    • [color="#000000"][font="Arial"][size="2"]Early entry into [/font][/color][color="#000000"][font="Arial"][size="2"]The Prospector's Fund by Betable[/font][/color][color="#000000"][font="Arial"][size="2"], which includes...[/font][/color]
      • [color="#000000"][font="Arial"][size="2"]Working capital of up to $10,000, including backing for you to be the house.[/font][/color]
      • [color="#000000"][font="Arial"][size="2"]A plug-and-play solution that covers payment processing, fraud prevention and player legal compliance checks required for gambling.[/font][/color]
      • [color="#000000"][font="Arial"][size="2"]Exemption from Revenue Share Requirement for the first 6 months that your game is live, meaning you keep 100% of your gambling revenue.[/font][/color][color="#000000"][font="Arial"][size="2"]We are looking forward to meeting you all this weekend seeing what you come up with. Good luck![/font][/color][/font][/color][/font]

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