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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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The Book of Apoch?

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ApochPiQ

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I'm going to leave this brief in hopes of garnering some unbiased opinions.


If - purely hypothetically - I were to collect, edit, update, and publish some of the better Bag of Holding entries in book form, would anyone be interested? Maybe as a proper paper-and-binding book, or an e-book, or whatever.


Just an idea. Tell me what you think.

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I would be interested. Not sure if I matter though ;) But I wouldnt want you to collect past posts, I would want new content. Plus your topics have varied between your life and your job(s) and Epoch so the subject of the book would be pretty big, though if its suppose to be about your life in general then I guess thats cool. I would be more interested in real world programming (like one of the Game Programming Gems books but suited towards real world programming) and compiler/language design by example/implementation.

Can you do that for me? :) Or if you just want to write about your life, thats cool too. Id still read it.
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I'd be interested in more info about Epoch certainly, in terms of implementation of the compiler, VM etc.
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[b]I don't really know.[/b] I haven't been following journals regularly. So I don't really know what's going to be in.
What I can say for sure, [b]I'm not interested in dead-tree books[/b], the shipping is just too costly most of the time.
I suppose 2.99 USD might do.
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