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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Made it past the programming test

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RanBlade

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Well good news! I made it past the programming test and now I am on to the phone interview. The process ended up going a little slower then I had anticipated but Im getting closer. It has been such a fun experience and Ill keep you posted but wanted to let you all know I have almost broken into the industry.

On a different subject my android hearts game is coming a long nicely. The whole game logic is there right now the 4 AI's will play a full game against each other. Working on a couple bugs and deciding how I am going to do the gfx part. I hear there are some good android engines out there but haven't really looked into them yet. In the meantime while I make up my mind there and work on my couple bugs in the messaging system I am implementing the human player and the interaction so it can be more of a "game" then a A.I. demo lol.

Hoping to know more about my future by next friday. I would like to give a big thanks to the gamdev community, even though I haven't posted a lot you have all helped me so much in just reading the forums and the articles on the site. I owe a lot of my success to this site and hope to be a bigger contributer in the future.

P.S. for some reason spell check isnt working.

RanBlade.


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Congratulations of the getting over the first hurdle! The waiting is definitely the hardest part. I personally prefer the in-person interviews much more than the on the phone interviews because I rely (it turns out) a lot of the body language. But I think the best thing you can do to prepare for the phone screen is to have your notes, and resume, and whatever else all there ready to refer to. And have someone that you can scribble on.

All the best!
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