Introducing Station 6

Published November 04, 2011
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[color="#7D7D7B"]Hello again! I'm back with more progress on the game I mentioned in my last post. It's called Station 6. So, what is Station 6?[/color]

[color="#7D7D7B"]Station 6 is a puzzle platformer, set on an abandoned space station. You play as an astronaut who's been separated from his colleagues while looking for fuel for their spaceship. They were forced to land on the space station because they were running out of power. It's a Metroidvania, so there'll be great emphasis on exploration.[/color]

[color="#7D7D7B"]The main concept of the game is that you need to rewire the space station in order to solve the puzzles. It's better explained with an example: You have a button, a door you need to open, and a crate. Wire the button up to the door, put the crate on the button, and the door opens! Ben, the game's artist and musician (his Soundcloud page is here), has done a quick comic strip to demonstrate this:[/color]

[color="#7D7D7B"]station6comic1.jpg[/color]

[color="#7D7D7B"]Now take this idea, and then add pistons, lasers, mirrors, engines, moving floors, lights, giant crushers of death, aliens, turrets, cannons, epic bosses, etc. (Ben says "Hats"). You can wire up the machines on the station in whatever combination you want, with different combinations creating different results, opening up different areas to explore![/color]

[color="#7D7D7B"]We ('we' being just Ben and I) started this project in late September. The engine is nearly complete, and we will be creating levels very, very soon. We're hoping to get a demo released for Windows and Linux in December (and Mac if I'm able to get hold of one), where you'll be able to play up to the first boss.[/color]

[color="#7D7D7B"]Now here's some concept art:[/color]

[color="#7D7D7B"]This could be the first boss
stationsix2.jpg[/color]

[color="#7D7D7B"]This is what the game will look a bit like
stationsix3.jpg[/color]

[color="#7D7D7B"]Some astronaut designs
stationsix1.jpg[/color]

[color="#7D7D7B"]Thanks for reading! Please keep checking back at this journal, at my website (http://supermaximo.com) or follow @supermaximo93 if you want to be kept up to date with the latest news about the game. We'd really like to hear what you think, so please don't hesitate to post a comment, or send me a Twitter message, or whatever.[/color]

[color="#7D7D7B"]Thanks again, and see you soon![/color]
1 likes 2 comments

Comments

jjd
Love the story board! How long do you think it's going to take to get a prototype together?
November 05, 2011 12:13 AM
supermaximo93
We're hoping to get a demo out sometime in December. It all depends on how quickly Ben can get the art and music done. Thanks for your interest, it really means a lot to us [img]http://public.gamedev.net/public/style_emoticons/default/smile.gif[/img]
November 05, 2011 08:27 AM
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