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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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YES!

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RanBlade

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Made it through the phone interview got the email yesterday, one last in person interview. I am almost there. It has been a hell of a ride now to keep my head in the game and prepare for the werid task of writing code in front of people. I dont understand why it scares me so much and stresses me out it can't be much different then writing code on a screen in your room. So over the next couple weeks it will be time to write small techinical programs to just help get my head in the game and thinking in the right place. Anyone with any advice on stuff ussally covered in a in person tech interview would be greatly appreciated.

This has been a crazy process, Im not use to waiting for ansewers about a job. Having to wait for a e-mail or phone call to tell me if they liked my interview is rough.. It has been a great expeirence... Thanks to all of gamedev for your support.

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Congratulations and good luck!

The in person interview is the part of the process that I have always enjoyed most. Remaining calm and being yourself is the best thing you can do, but nervousness can make that difficult. Here are strategies I use to reduce risk,

(1) We you are solving a problem or answering a question make sure you talk about what you are thinking. If you are trying to figure something out, let the interview know by talking.
(2) Use simple, low-risk solutions to problems. Use brute force solutions but explain where the bottlenecks are or what alternative solutions are.
(3) Bring a working, thin-tipped whiteboard marker and write clearly.
(4) Start a problem by defining it on the whiteboard. If you're not clear about the starting assumptions, get clarification.

When you get past a couple of problems, you will feel more confident and you'll be better able to be yourself and be personable.

-Josh
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