Advertisement Jump to content
  • Advertisement
Sign in to follow this  
  • entries
  • comments
  • views


Sign in to follow this  


Made it through the phone interview got the email yesterday, one last in person interview. I am almost there. It has been a hell of a ride now to keep my head in the game and prepare for the werid task of writing code in front of people. I dont understand why it scares me so much and stresses me out it can't be much different then writing code on a screen in your room. So over the next couple weeks it will be time to write small techinical programs to just help get my head in the game and thinking in the right place. Anyone with any advice on stuff ussally covered in a in person tech interview would be greatly appreciated.

This has been a crazy process, Im not use to waiting for ansewers about a job. Having to wait for a e-mail or phone call to tell me if they liked my interview is rough.. It has been a great expeirence... Thanks to all of gamedev for your support.
Sign in to follow this  

1 Comment

Recommended Comments

Congratulations and good luck!

The in person interview is the part of the process that I have always enjoyed most. Remaining calm and being yourself is the best thing you can do, but nervousness can make that difficult. Here are strategies I use to reduce risk,

(1) We you are solving a problem or answering a question make sure you talk about what you are thinking. If you are trying to figure something out, let the interview know by talking.
(2) Use simple, low-risk solutions to problems. Use brute force solutions but explain where the bottlenecks are or what alternative solutions are.
(3) Bring a working, thin-tipped whiteboard marker and write clearly.
(4) Start a problem by defining it on the whiteboard. If you're not clear about the starting assumptions, get clarification.

When you get past a couple of problems, you will feel more confident and you'll be better able to be yourself and be personable.


Share this comment

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using, you agree to our community Guidelines, Terms of Use, and Privacy Policy. is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!