• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
  • entries
  • comments
  • views

Some experiments with island generation

Sign in to follow this  
Followers 0


This month I've been playing around with JTippetts' Accidental Noise Library to try and get some semblance of a world generator started that I'm happy with. It's been pretty fun to play with and so far, I'm pretty happy with what I've been able to piece together(though not done experimenting yet). I think originally I found the Lua code that he had posted in his journal somewhat intimidating but when I finally noticed the C++ example he had on the Basic Concepts page of his website, I got the courage up to give it a shot.

After a few tries on my own I had some results that I liked much better than what I got from a mid-point displacement test project I tried earlier this year. Not that I thought that mid-point displacement was a bad way to go, it's just that the ANL library made it quite a bit easier to process and add to the data in different ways without having to write and test something on my own. Sortta the whole point of using a library, really.

(attempt at mid-point displacement result)
2011-11-15 Displ Island Map.JPG

(after some attempts using ANL)
2011-11-18f Lab12.JPG

The results I had come up with were alright but still seemed a bit off so this week I took a stab at following the Lua code that Joshua posted here and rewriting it in C++. I have to say that after working with the library in C++ I can see the advantages the Lua code provide; although personally I'm not quite prepared to dive into using Lua just yet. Anyways, I stopped about half way through his code where he starts on the colorization of the map. Although going on to add the colour would've been cool, at that point it was possible to see the basic results which was what I really wanted to see.

(results following JTippetts' source (minus the colorization) )
2011-11-22 Lab12a.JPG

I'm not sure what I'm going to do with any of this yet or if it'll actually mean that I'll have a completed game project done at some point but having the tools to get a world together a little easier is very nice to have. Maybe I should look for more libraries for other stuff.

Oh, and a quick thanks to JTippetts for making his library available.

Sign in to follow this  
Followers 0


There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now