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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Day 298 to Day 302 - Website Up and Running & Social Media Launched

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With Digifest just around the corner, and now just getting my first real piece of artwork, I needed to get a website up and running for the game. With only about 10% of the game programmed there wasn't a lot of visuals, or gameplay to show on the site. So, I took some time to look around at other sites, and see what kind of content ended up on a game site. I looked both at live games, as well as those in developments.

With no a lot of impressive screenshots, I felt my options were limited. So, we took the [color="#c94f33"]concept art[/color], and tried to maximize its use throughout the site. A nice background was developed, and one of my staff at Robin Hood Technology was able to create a nice floating effect of the content on top of this background. With the need for beta testers down the road this also was highly featured throughout the site.

We needed content, so I started to "develop" my [color="#c94f33"]DevBlog[/color]. I wanted to chronicle the whole process, so I started back at the beginning, and started to write each of the challenges I faced. I revealed the [color="#c94f33"]storyline[/color] that I had been working on, as well as created a news section. Soon the site was taking shape.


Also, wanting a social media presence, we set up [color="#c94f33"]Twitter [/color] and [color="#c94f33"]Facebook[/color] accounts. Then the search for followers and likes began. We let our connections know about the site, and soon others started to join and follow the site. It wasn't long and we were getting some traction.

Overall, I was pretty happy with the results, and so I started to let others know about the site, predominantly through gaming and game dev forums. Overall the feedback was positive, though there wasn't enough details of the game. So, we will need to continue to put more on the site in the coming weeks and months.

So, what do you think? What is good on the site? What needs improvement? What content do I need to add? Let us know.

Visit our Dev Site: http://www.worldalpha.com
Facebook: http://www.facebook.com/worldalpha
Twitter: http://www.twitter.com/WorldAlphaGame
Beta Testers: http://www.worldalpha.com/beta-testers

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