Also, I like Unity a lot lately. If you haven't checked it out yet, do yourself a favor and give it a serious run through.
Check out my few minutes of handiwork on nonpareilstudios.com. More to come!
Also, I like Unity a lot lately. If you haven't checked it out yet, do yourself a favor and give it a serious run through.
Also, I like Unity a lot lately. If you haven't checked it out yet, do yourself a favor and give it a serious run through.
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December 21, 2011 11:39 PM
@Weasalmongler Looks like a wordpress theme, possibly from ThemeForrest?
Also a huge fan of Unity. Not using it on my current project, but the next one I begin will definitely be making use of Unity. Mind if I ask what scripting languages you're using and any corresponding tutorials/books?
Also a huge fan of Unity. Not using it on my current project, but the next one I begin will definitely be making use of Unity. Mind if I ask what scripting languages you're using and any corresponding tutorials/books?
December 22, 2011 01:43 AM
@Weasalmongler: It's not a wordpress theme, the news section of the main page uses my wordpress's RSS for the News category to drive its news postings . It takes ages through? It's pretty instantaneous for me. Mind if I ask what browser, operating system, and processor you're on?
@Shanks: C#, no tutorials or books. I just kind of dove in and figured it out. In my 11th year programming now (6th of C# experience, which I use at work 60 hours a week), it's just another software library and toolset, it has high points and low points but overall it's pretty well designed.
The model I'm using right now is server/client, where I have a static class persisting through all scenes to handle transactions with my server, and then everything else uses the game object framework tied together in the editor with public fields (traditional unity design it seems)
@Shanks: C#, no tutorials or books. I just kind of dove in and figured it out. In my 11th year programming now (6th of C# experience, which I use at work 60 hours a week), it's just another software library and toolset, it has high points and low points but overall it's pretty well designed.
The model I'm using right now is server/client, where I have a static class persisting through all scenes to handle transactions with my server, and then everything else uses the game object framework tied together in the editor with public fields (traditional unity design it seems)
December 22, 2011 02:27 PM
December 22, 2011 02:29 PM
Looks good! I agree with weasalmongler though. I'd suggest removing the big empty space that's in between pages and cut the transition time at least in half.
December 23, 2011 08:11 PM
I can make the transition faster, but I can't move them closer together.. They're 2000 pixels apart, for fear of high screen resolutions seeing two boxes at the same time. Technically, there are monitors with native screen widths of 2800 pixels, so to be completely safe, they'd have to be another 1000 pixels apart.
Hmm.. Ponder.. Ponder.. I suppose I could take DOM window.width and use that to drive how far they are apart. I'll give that a shot and make another journal entry when I do it.
Thanks for the feedback guys
Hmm.. Ponder.. Ponder.. I suppose I could take DOM window.width and use that to drive how far they are apart. I'll give that a shot and make another journal entry when I do it.
Thanks for the feedback guys
December 26, 2011 02:23 AM
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Looking forward to seeing what game projects you are working on.