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      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Chess WIP Video + More Concept Art

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Happy New Year everyone! 2011 has surely been a blast and I hope 2012 yields even more rewarding experiences. I've been busy at work which has sadly left me with little time to program. I had some time off for the New Year, so I've completed a video below which shows my Chess Program in action.

Thanks for watching the video!!! My main purpose was to toy around with Allegro 5, and I'm finding that I enjoy using this library a lot. There is a lot of change from Allegro 4, as you now have events which deal with keyboard, and mouse actions! I'm still out of practice a bit with C++, so my programming is pretty rusty. I'm going to just release an Open Chess version, which allows you to make whatever moves you wish, plus move back from your last move if needed. My intent was not to fully make a Chess Program that could replace anything current, but to pave the way toward starting my RPG project for 2012.

I was able to sketch two more concepts at work. One is just a boss that appears to be mutated, and clearly deformed, but never the less a dangerous foe. The next picture shows a sword and a shield.

gallery_193889_335_34331.jpg gallery_193889_335_45610.jpg

I'm not fully sure where this game will go, but the graphics will all be custom, and this will be a 2D Classic RPG! I intend to keep this a simple project that contains basic RPG elements. Once this project has been completed, I will look into either building on this, or creating something more advanced!

Thanks for reading everyone! Please follow me on Twitter!


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