• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Dukandia

  • entries
    39
  • comments
    101
  • views
    40443

Day 5; Complications and in-deph update

Sign in to follow this  
Followers 0
cgpIce

725 views

Today all is well; with the Log in and Loading screen done I can continue to code,

Graphics side of things:
Today I will be doing the settings menu, and possible the character selection menu. These bring us closer to coding to the main game. I should also start trying my hand at character pixel art, my last attempts were horrid to say the best. I do know however that practice truly does make perfect with pixel art for I have seen my work drastically improve over time before. If today's the day I make a great character model, today will also be the day I start on character clothing, With paper dolling looking a bit to advanced for my novice java skills I'm thinking of making all the sprites myself, Since Gunner* can't do human pixel art. In the end the message is "Today's a good day to make graphics."

Coding side of things:
Well, for those who don't know I plan to do this game in Java. I can't say I have ever done java until this game, I know many other programming languages, how hard could it be? Apparently, very. I am however only in day 5, I am learning what I need and I pretty much have almost all the logic a game would need down. Threads are my favorite, with them I didn't have to look up "How to use threads with sockets" I was able to take the basic server socket code and port it to use threads, so kudos to me!

Sadly, I have discovered I need a whole redo on my client, the main class I am using isn't suited for game development, so I'll need to rewire it, good news is it's mostly just porting the necessary functions to a core class and then calling a super class for use and then making a keyboard exit function for testing, and that'll mean I have my game loop back! Learning; today I got to read up on keyboard and mouse listener's having those should mean I'm done learning what needs to be learned for what I need to do, but who knows, right?

1
Sign in to follow this  
Followers 0


2 Comments


It has also occurred to me that being I am not familiar with java, that I should read a few books and what not, been at the store all day and I have a few; as well as some wonderful online references; in a few days I should be abck to where I am with better know how; see you then!
1

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now