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3D vs. 2D Sprite Test

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For those that read my last entry: http://www.gamedev.n...-i-go-2d-or-3d/

I was debating on if I should strictly use 2D art (pixel art), or using 3D models for my '2D classic RPG'. I will keep this game 2D, it's just a matter of using 2D sprites, or 3D models rendered out in 2D. My biggest issue was as follows:

My cons and pros:


- I'm not very good at animating 2D sprites


- I'm decent enough with pixel art
- I can animate environments more so than characters


- I'm extremely rusty in 3D modeling


- I'm decent with animations

As indicated in my last entry, I modeled a quick monster for an example. I know the grass tile really doesn't match with the 3D model. The 2D sprite seems to work good with it, and it gives off that classic feel. I'm not 100% sure if I will still use 3D models rendered 2D, or just stick with pixel art. The future goal for this game is to be a classic RPG, nothing fancy.

I can still paint on a 'simple texture' in Photoshop to apply to the models, and tone down on the shadow effects.

gallery_193889_335_27599.jpg gallery_193889_335_2802.jpg

Any suggestions would be greatly appreciated!

Twitter: [twitter]Black_Rook_Dev[/twitter]

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I think that if you want to go with 3D models, then that should apply to the enviroment as well or the characters will seem out of place.

One thing that I notice is when looking at your examples is that the 3D model is at a "top-down view" at about 30 or so degree while the 2D is "front view" which - if you ask me - looks less good (generally) or at the very least gives it an unnatural look.

I would def. suggest you to stay with 2D as it IMHO looks better.

I can suggest this site [url="http://www.pixeljoint.com/"]http://www.pixeljoint.com/[/url] which is full of helpfull people as well as good tutorials on pixelart ranging from 16x16 sprites to whole paintings! I also suggest trying to re-draw that sprite with a top-down view (think Zelda - a link to the past) and see if you like it.

BR / AS.

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Yea, I think I will stick with 2D sprites, but again nothing fancy as it's a classic DOS type RPG.

AlanSmithee: Thanks for the link! I've known Pixel Joint for some time, just never hanged around there. I'm still going to stick with the same sprite design I drew. The top down view is nice, but not a classic feel for this game.

I'm going to work on some 3D models on the side, just because I intend on making a 3D game after! :)

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same thing i'm doing :P get your 3d skills back so that you can jump in when 2d's done :P

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JTippetts on these forums has posted in his journal quite a bit on the subject of using 3D to create 2D sprites and animations. I particularly like this animation that he posted some time back:


You should check out his journal sometime. He talks a lot about graphics creation from the perspective of a programmer. He doesn't seem to be all that active lately, but still his journal history is pretty awesome.

And I know that the artists for Diablo 1 and 2 used 3D modeling extensively in their workflow. To me, it just seems so much easier than trying to draw everything by hand, but then I'm really no expert either.

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Agreed! For this project, I really don't need the fancy graphics. This being a Dos Classic type game. The next project will be using 3D models because it saves a ton of time, and still looks great! Diablo 1 and 2 are great examples of superb 3D usage!

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