3D vs. 2D Sprite Test

Published January 09, 2012
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For those that read my last entry: http://www.gamedev.n...-i-go-2d-or-3d/

I was debating on if I should strictly use 2D art (pixel art), or using 3D models for my '2D classic RPG'. I will keep this game 2D, it's just a matter of using 2D sprites, or 3D models rendered out in 2D. My biggest issue was as follows:

My cons and pros:

2D ART - CON

- I'm not very good at animating 2D sprites

2D ART - PRO

- I'm decent enough with pixel art
- I can animate environments more so than characters

3D ART - CON

- I'm extremely rusty in 3D modeling

3D ART - PRO

- I'm decent with animations


As indicated in my last entry, I modeled a quick monster for an example. I know the grass tile really doesn't match with the 3D model. The 2D sprite seems to work good with it, and it gives off that classic feel. I'm not 100% sure if I will still use 3D models rendered 2D, or just stick with pixel art. The future goal for this game is to be a classic RPG, nothing fancy.

I can still paint on a 'simple texture' in Photoshop to apply to the models, and tone down on the shadow effects.

gallery_193889_335_27599.jpg gallery_193889_335_2802.jpg

Any suggestions would be greatly appreciated!

Twitter: [twitter]Black_Rook_Dev[/twitter]
1 likes 6 comments

Comments

AlanSmithee
Hi!

I think that if you want to go with 3D models, then that should apply to the enviroment as well or the characters will seem out of place.

One thing that I notice is when looking at your examples is that the 3D model is at a "top-down view" at about 30 or so degree while the 2D is "front view" which - if you ask me - looks less good (generally) or at the very least gives it an unnatural look.

I would def. suggest you to stay with 2D as it IMHO looks better.

I can suggest this site [url="http://www.pixeljoint.com/"]http://www.pixeljoint.com/[/url] which is full of helpfull people as well as good tutorials on pixelart ranging from 16x16 sprites to whole paintings! I also suggest trying to re-draw that sprite with a top-down view (think Zelda - a link to the past) and see if you like it.

BR / AS.
January 09, 2012 03:18 PM
cgpIce
for the sake of your intended feeling, Id go with the 2d.
January 09, 2012 10:37 PM
Programming020195BRook
Yea, I think I will stick with 2D sprites, but again nothing fancy as it's a classic DOS type RPG.

AlanSmithee: Thanks for the link! I've known Pixel Joint for some time, just never hanged around there. I'm still going to stick with the same sprite design I drew. The top down view is nice, but not a classic feel for this game.

I'm going to work on some 3D models on the side, just because I intend on making a 3D game after! :)
January 10, 2012 01:02 AM
cgpIce
same thing i'm doing :P get your 3d skills back so that you can jump in when 2d's done :P
January 10, 2012 03:12 AM
FLeBlanc
JTippetts on these forums has posted in his journal quite a bit on the subject of using 3D to create 2D sprites and animations. I particularly like this animation that he posted some time back:

[img]http://members.gamedev.net/vertexnormal/turtledudetest.gif[/img]

You should check out his journal sometime. He talks a lot about graphics creation from the perspective of a programmer. He doesn't seem to be all that active lately, but still his journal history is pretty awesome.

And I know that the artists for Diablo 1 and 2 used 3D modeling extensively in their workflow. To me, it just seems so much easier than trying to draw everything by hand, but then I'm really no expert either.
January 10, 2012 09:26 PM
Programming020195BRook
Agreed! For this project, I really don't need the fancy graphics. This being a Dos Classic type game. The next project will be using 3D models because it saves a ton of time, and still looks great! Diablo 1 and 2 are great examples of superb 3D usage!
January 11, 2012 02:02 AM
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