• entries
  • comments
  • views

Classic RPG #1 - Task 3

Sign in to follow this  


Previous Task 2: http://www.gamedev.n...c-rpg-1-task-2/

The Word Designer has now been fully planned! It will consist of the following:

  1. Tile Layer
  2. Object Layer
  3. Sprite Layer (For the main character / Enemies (Most will be generated randomly in the area)
  4. Collision

I will allow:

  1. New Map
  2. Save Map
  3. Load Map
  4. Map Options (For increasing, or decreasing map size)

There will also be an active scroll bar for the tile area.

I did receive a comment in the last entry to use other tools, however the entire reason for these projects is to use Allegro 5 to create my games, and tools. My code base is mainly from Allegro 4 with C++, and other Libraries, plus C#. My C# level editor is full featured for collision, tile or free based layering, plus properties per object, and would make a better edition than re-making something like this. The only reason I will not use my C# Editor is because of my intent to use Allegro 5 for all tools.

Task 3:

Task 3's object is to simply create a working world designer that can make a new map, adjust the size, save the map, load the map, and place tiles and objects on the map. The collision part will be a simple task as well. Due to my previous code base, this will be an extremely simple process.

Task 3's Goals:

  1. Create the GUI for the World Designer

  2. Program the Menu

  3. Program each Layer for Placing

  4. Program the Tiles / Objects / Sprite Selection Area

  5. Program the Scrollbar for the Selection Area

  6. Program New Map

  7. Program Save Map

  8. Program Load Map

  9. Program Map Options

I will post a video of my complete product!

Thank you for reading!

Twitter: [twitter]Black_Rook_Dev[/twitter]
Sign in to follow this  


Recommended Comments

Amazing, sounds like you know what you want and you plan to get it. Can't wait to see the video this project's already looking up.

Share this comment

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now