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Blood pools

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In order to maximize the "satisfaction per kill ratio" I added blood pools. The pools are made out of a maximum of 3 blood textures that are placed close to each other, rotated randomly and expanded at different rates, giving the sensation of multiple leaking wounds.

Video here:

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quick idea to make those blood pools more rrealistic... scale them over time... start them off small so the body hides them, then as the body fades away slowly increas the size of the blood sprite... so it looks like it's comming from the body rather than suddenly appearing.

keep it up though... I've been watching this since your first post of it.

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