Jump to content
  • Advertisement
  • entries
    36
  • comments
    47
  • views
    51515

C3: Wireless Sensors!

Sign in to follow this  
Wavesonics

1021 views

I've been making good progress since receiving my IOIO. Got it up and running over USB, tested it all out, and then had to wait for my PICKit3 to upgrade it's firmware. Once it arrived, it took some time for me to grok it (I've never used a PIC programmer or anything like it before) but finally got the Firmware upgraded and got the IOIO talking to my phone over Bluetooth.

6717614235_b356673ae9_o-225x300.jpg

The next step was to recreate my sensor circuit and get back to where I was with the Arduino, and now I have it all soldered together in a more permanent fashion.

6722784097_b68655c980_o-225x300.jpg

For now anyway, that pretty much wraps up the hardware side of things. I'll create an enclosure later, and maybe add a few more sensors (temperature, humidity, etc).

The other side of the coin, my Android app, has been coming along in between hardware work. I have it communicating with the sensor, and have a nice setup process to calibrate the sensor for any bed (measuring the dead load of the mattress). And I'm about 60% of the way toward using Google Calendar to set Alarms. Though Android's Calendar provider is rather... rudimentary. So I'm having to write a bit of a wrapper library in order to utilize it.

Screenshot_2012-01-20-00-56-05-300x168.png

Anyway, that's it for now, I should have a working prototype very shortly!
Sign in to follow this  


0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!