I wanted an easy to lookup property system for the Editor but quickly realised this would have to be intergrated into the game engine, something I was trying to avoid. Trying not to bloat the engine is one of the hardest things I face each day. So I've come up with a system that can be turned off when not needed, for example if in game mode or edit mode. Now I can expose any information in the engine to any external source, namely the vortxEDIT app. This is a very generic system using type IDs etc... simple but very powerfull.
The editor so far:
Just finished the asset list so here's a pic.