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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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Been busy but I'm back!

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Well, the past two weeks or so have been a bit hectic for me, so development has gone well you can say it had stopped! No worries to any of you interested in "Dukandia", I will be getting back to work tomorrow at noon! I would also like to add that I will now be categorizing all my posts, mostly due to the fact that this way I don't need to only inform you on my Dukandia work. I will be posting a link to my personal "portfolio" or well my site. Although my site won't contain updates as frequent as the updates on here, they are put in a way I like; so of course I'll ask you to check it out when we get there! Below I'll post some small news on projects and let you know my plans.

Well I have to start with my favorite and well my "first" project that I myself have come up with. Dukandia has been a bit of a mess really, I have images, and ideas but being new to java its taking me some time to actually learn the tricks that come when making a project, I keep redoing the engine for speed, and then discover a faster way to do this or that, so please bare with me; I might start making a side windows single player version as a side project so that I can help bring in an audience, comments on this would be appreciated so I know your thoughts on doing this. The windows single player version would be built in a separate language of course.

My Site
Well I haven't bought the domain yet, but I plan to use a free co.cc one!, I don't plan to but the domain till its up and running with some small services that will hopefully keep itself up and running as of now I have a planned psd2html service, small web builder with html export and maybe some more! The sites name? Kapuck, as said above its my personal portfolio that hopefully will grow into an actual site later on.

anything else?
Not much else has been happening but lets not assume to much!, I have been a bit busy and by the looks of it I'll be getting even more busy on the weekdays, I will be spending a lot of time working on projects during the weekend but due to this sudden increase in work I won't have a lot if any time on the weekends.

Hope this isn't too much, I felt my first post was too small! enjoy, comments are asked for as they help me out.

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