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Brotherhood of the Coast

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Some friends and I have started working on a pirate game with the working title "brotherhood of the coast". BotC wil be a pirate-themed RPG with a sophisticated environmental engine to create an immersive world, with a deep narrative that challenges the player to become a marauding prince of the seas.

One of the things that I want to achieve with this project is a high degree of openness about our process and progress. I believe it is incredibly beneficial to a project to enable people who are interested to provide feedback as early as possible. It is too easy to hide away and develop something in isolation only to discover that your assumptions about what others like or want is totally wrong. Providing regular updates via this journal is one way to show progress and get feedback but we will obviously need to create a website to provide better visibility.

Currently we are in the planning/prototyping stage of the game. The approach we are taking is to record all of the ideas we have and let our imaginations run wild. Then we prototype some of the ideas to investigate the level of risk involved to better understand the technological constraints that are going to influence the game mechanics we want to employ. So initially there is going to be a lot of iteration to actually try ideas out to figure out what works and what doesn't.

BotC is going to be developed and available on windows and linux.

Currently the team consists of:
Amanda (writing)
Joel (art)
Josh (programming)
Justin (programming)

And since no entry would be complete without some pictures, here is Joel's first concept sketch!
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