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# vortxGE 2.0 : Self shadow

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Time to start looking at self shadow and ways to cleanup the look as much as possible. Here's where I'm at so far. Shitty :-)

If someone could point me in the right direction that would be great. Like a great book or online reference.

I also still have problems with final output as you can see. I will fix this :-) Here's the shader.

varying vec4 vColor;varying vec2 vTexCoord;uniform sampler2D tex_d;uniform sampler2D tex_n;void main(void){ float exposure = 1.0; vec4 oColour; oColour = texture2D( tex_d, vTexCoord); oColour = 1.0 - exp2( -oColour * exposure ); gl_FragColor = oColour; gl_FragColor.a = 1.0;}

Its really rendering very dull. Lots of high end missing. fixing it right now.

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