• entries
    88
  • comments
    105
  • views
    70421

vortxGE 2.0 : Self shadow

Sign in to follow this  
mixmaster

434 views

Starting to look a little better, I now give full access to settings for shadows to the User. via ShadowMap size and pixel sample x,y values.


vortxGE4.png

EDIT :

And here's another update. Shadow is now a little softer and I added more settings for the User.

vortxGE5.png

Code showing a light setup for the shadowmap pass.

lsLight *light = (lsLight*)demo_scene->getFoundNode();

// set our clip area
float vr = pass_shadowmap->getFBO()->getWidth() / pass_shadowmap->getFBO()->getHeight();
light->Set_Perspective( 45.0, vr, 1.0, 10.0 );
light->setShadow_bias( 0.005 );
// set sample mult
light->setPixel_x( 0.002 );
light->setPixel_y( 0.002 );
// Set light
pass_shadowmap->setLight( light );

Sign in to follow this  


0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now