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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Announcing Project Fixbot

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toddbluhm

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Today we are very excited to announce our latest project, FixBot.

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Project FixBot has been under heavy development for the last month and we are really excited about showing off some of the cool stuff we have been working on.

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The game is a 2D platform-shooter emphasizing multiplayer and puzzles, with a unique movement style. The game will be playable across all iOS devices running iOS 4.0 and later.

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Project FixBot started off as the idea - or as we like to call it, a "spark" - of a gravity platfomer. Something where the player can change his gravity source. As we continued to design we changed the gravity idea to magnetism, and the player became a robot fixing a space station. This got further expanded to the idea of "what if the player could only move by connecting to magnetic surfaces". From there the spark was fleshed out and the game was solidified.

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The release date for project will be April 21, 2012 (pending Apple approval). We will be posting regular updates on the project every Saturday so that you can follow its development. The artists will be posting additional concept art and production art, and the programmers will be posting about the various challenges they faced in developing an engine that solves the unique problems that are involved in making a game of this style. We look forward to getting to know our growing community fanbase while we make this awesome co-op 2D platformer.

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Devbot Todd shutting down...

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Reposted from Fixbot Blog at http://demergostudios.com/fixbot/

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Thanks guys! We appreciate the encouragement!

@cgplce: that sketch is of Fixbot and was done by Omni. He will hopefully be putting up a post later on this week about the inspiration behind Fixbot and how he went about creating Fixbot.
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