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vortxGE 2.0 : Lighting

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Lighting updates include all colour setting sent to shaders now. and I now render a so called Luminance pass but this is done at the same time as the colour pass. I basiclly send any bright areas to the second buffer then add it over the top at comp time.

Here's an example of the scene with a light set to red=1.0 and new luminance added on top. This will be also used for Bloom later.


And here's a shot of normal lighting settings.

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I think we both do really. I'm still bashing at it every day. Your progressing faster them me as far as shadows go :-) This was my 2nd go at it.

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