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vortxGE 2.0 progress

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Blender export scripts now working much better, added lighting materials.

Image shows the scene exported from Blender 2.61 to vortxGE 2.0


Materials for batches are now sent to shaders too. Here's the struct.

struct material {
vec4 diffuse;
vec4 specular;
vec4 ambient;
float shininess;
uniform material Mat;

These are used as Color multipliers to adjust textures and even mix with lighting ambient, shine etc..
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LOL, I hope it'll even get better soon once I create a nice scene and release my first walk through demo. Still have to get Mac Cocoa front end done and maybe even a windows version.

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