• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
  • entries
    39
  • comments
    152
  • views
    56885

Classic RPG #1 - Task 3 - Update 3

Sign in to follow this  
Followers 0
Programming020195BRook

1277 views

Task 3 Update 2: http://www.gamedev.n...ask-3-update-2/

I've been unable to sleep, so I'm up programming!! It's been awhile since I've been up late at night working on any project. Heck, I use to only program in the middle of the night!

So the World Designer only needs the Object, and Sprite layer now and it's done! I will not program a collision layer because this is a classic RPG, which will use tile based movement, and collision.

World Designer - Screen Shot

gallery_193889_335_21722.jpg

I should be able to finish both the Object, and Sprite layer before work. I will not be working on the game until all place holder art has been done, and loaded into the editor to prevent any issues. Other than making Sprite place holder art, and castle/dungeon art, the rest is done!

It seems like everything is coming along quite well! For those that missed my GUI for the game, see below:

gallery_193889_335_45688.jpg

Thanks for viewing my entry! Gotta love C++!!!

1
Sign in to follow this  
Followers 0


3 Comments


I love watching a project come together, keep up the great work... Ditto C++ it powers my engine!!
0

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now