vortxGE 2.0 progress : Bloom

Published February 15, 2012
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Well this isn't quite right yet but here's the first attempt at Bloom.. No blur filter in shader yet, just liner scale by stretched textures and it looks shit :-) I'm hoping Gaussian blur will fix some slight flicker on very small highlights.

vortxGE17.png

After looking at this next image, I think I still have to much colour info going into my Luminance texture.

vortxGE18.png
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