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Help me pick a logo!

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[color=#000000][font=Georgia,]I'm going to try and post smaller, more frequent articles. This whole "two months between massive walls of text and screenshots" thing is not working out.[/font][/color]

[color=#000000][font=Georgia,]So, the alpha I promised is *still* inbound. I'm working as fast as I can! And I think it's paying off. For a while I was very worried about performance. In my last post I talked about how I optimized the renderer, but there were still issues with the physics engine. I was putting each cube into the physics space as a separate entity, which was making it absolutely crawl, even on my eight core i7.[/font][/color]

[color=#000000][font=Georgia,]I rewrote it to take advantage of the new chunk system; now each chunk is a triangle mesh in the physics world. So the engine only has to do a few AABB checks to narrow down collisions to a single triangle mesh. BEPUphysics is happy.[/font][/color]

[color=#000000][font=Georgia,]While I was optimizing I also added a simple performance counter and used the fantastic EQATEC Profiler to track down some other bottlenecks. You can see the result below. Notice the fantastic performance. smile.png[/font][/color]

[color=#000000][font=Georgia,]By the way, that structure was built completely in-game. More on that later when the alpha's released![/font][/color]

[color=#000000][font=Georgia,]I'm starting to work on finalizing little things for the alpha, like getting the story across, figuring out what happens when the player dies, and figuring out a decent logo to use. Speaking of which, have a look at these:[/font][/color]


[color=#000000][font=Georgia,]Which do you like better? Any suggestions? Sound off in the comments![/font][/color]

[color=#000000][font=Georgia,]Oh, before I go, I quick wanted to show off some artwork I did for school here. Done in Cinema 4D, took me roughly seventy billion hours.[/font][/color]


[color=#000000][font=Georgia,]Yes, those are nail clippers. smile.png Have a great week everybody! Keep your eyes peeled. Alpha. Seriously.[/font][/color]

[color=#000000][font=Georgia,]Mirrored on my blog[/font][/color]
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Logo's both look good, I'd use 1 if I want to be a large business/company and the 2nd one has a fun feel to it, so smaller but still kick ass business :-) Great work.

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I vote for option 1.5: The second logo with the blue coloring of the first. The red coloring is a bit too strong, and I like the muted feel of the blue, which is sorta similar to the muted colors of your game world.

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You're going to hate me for this, but I prefer the first :-) I think the silhouette on the second is not clear enough for it to be distinguishable when it is smaller.

BTW I absolutely love the nail clippers!

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Thanks everyone! [url="http://i.imgur.com/Hzp1Q.png"]Here's what Servant's idea might look like[/url]... I actually like this one a lot.

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[quote name='et1337' timestamp='1329431476']
Thanks everyone! [url="http://i.imgur.com/9xHJd.png"]Here's what Servant's idea might look like[/url]... I actually like this one a lot.

I like that one best out of the three.

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jjd makes a good point that the silhouette does not scale well. The overlay of the blocks only makes the shape harder to discern when reduced.

On the other hand, the silhouette just screams "game company!" I really like the idea that it seems to be jumping off of the logo as if in a platformer. I'd lose the blocks though. Remember: a design is good not when you can not add any more to it, but when you can not take any more away. Try Servant's original idea without the blocks and just the blue color rather than red. Perhaps a different or modified silhouette might make is scale better as well. Maybe not. That silhouette's growing on me.

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Yeah I like the combination of the two, and I was a little worried about scaling, but I think it works out. [url="http://i.imgur.com/njT5m.png"]Here's the task-bar icon version.[/url] If you've seen the logo before, I think it's recognizable enough.

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