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Weekend Reading: Tales from Journal Land

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Here are your Journal Land entries from the period of 2/12 - 2/19

Featured GDNet+ logo+%20bullet.png Journal Entry

One man show - ne0_kamen is back with part 2, the final part of his short series on creating a real time raytracing engine with OpenCL. in this part he actually delves into writing the raytracer after spending the first half covering the background to raytracing tech

Featured Member Journal Entry

Life at Demergo Studios - come and check verious team members from Demergo Studios posting about their project Fixbot, covering design issues both for the game and the main character as well as getting to know the team and the project they are working on.

Welcome to new journal authors MarlboroKing, Octarinne and birdjones!

Project Updates

  • Radioactive-Software - dgreen02 has a video from Gettysburg: Armored Warfare that features a frozen battlefield in which he pans and zooms the camera around to give you a look at the particle effects in action as well as all the game models and environment
  • Once a Bird - Demosthenes points to a somewhat similar game as his project, already released to the same platform he is targeting. A rough hit but at least he caught it in time to hopefully do something about it in relation to his own project
  • Black-Rook's Journal logo+%20bullet.png - Black-Rook stops in for a quick entry with some new screenshots of his world designer for his classic RPG project
  • Beals Software - Programmer16 has a Facebook page up for Beals Softwar, and points to a Kickstarter project (not his own) that he feels might be worth your monies
  • et1337 makes games - et1337 would like your opinion in picking one of two logos for his project as well as assuring all that the alpha version is still inbound...
  • Melting Cube - cgpIce has a summary of the past week's progress on Dukandia
  • The Bag of Holding - ApochPiQ shows off Epoch's new and improved function definition syntax
  • BlueStar03 - zBuLe has a video demonstrating the achievements of his first milestone for the 3D action adventure RPG project in XNA he has dubbed Crystal Destiny
  • Journal of Lee Stripp - Lee Stripp has numerous updates to his work on vortxGE 2.0 including material animation, glowing objects, basic LOD and bloom
  • omnomnom's RPG journal - omnomnom has the first video up for his project, a "Nethack style game - a graphical tile-based RPG". He details implementation and throughts behind the features he's included so far, shown in the video
  • Booleans spiffy development journal - boolean has added even more items to S.H.I.P C.R.A.F.T.E.R, bringing the total up to a whopping 382. He also covers new ship packages, classes and issues. The game remains open to play online

    Game Dev Stuffs

    • Pixel ? Tile ? World logo+%20bullet.png - Servant of the Lord has a new tool for download that helps you track and organize character names you are using for your project. He created it to be used across a range of mediums - currently he and his siblings are using it for a novel, manga and of course a video game.
    • Behind the Scenes of Mirthwerx - LordYabo is back with part 3 of 4 detailing the process they went through to construct their iOS game on PC - in this part he covers balancing and polishing, one of the most important and difficult processes in game development
    • Little Coding Fox's Journal Of Exotic Adventures - Little Coding Fox has a nice overview of what makes Awesemonium (described by him as "google chrome in a lib") such a great API to use for UIs in games, including a long list of advantages and some tips for using it
    • Net Gnome's Vaerydian Journal - Net Gnome has a video of his deferred rendering in action along with several code samples as he explains its implementation
    • New Old Things - Endurion is back after a break with the latest step in building a Commodore 64 game, in which he covers adding even more enemies, the floating ghost and the fly

      Other Stuffs

      • Leadwerks Dev Blog - Josh Klint from Leadwerks talks about the recent changes he and his team had to make to the engine's website to help streamline and enrich the community experience, similar in some ways to what we had to do here at GDNet

        Thanks for stopping by Wavesonics,
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