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Outerra Anteworld Alpha Demo released

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[color=#0088FF]Outerra Tech Demo[/color]

Finally here comes the Outerra tech demo, coming together with the alpha release of our game Anteworld.

Recent download links can be found here: demo.outerra.com

This alpha release features:

  • A complete, real scale planet Earth that can be explored
  • Created from real elevation data with resolution 90m where available, 1km resolution for oceans; data are dynamically downloaded as you go
  • Further refined by fractal-based procedural techniques down to centimeter-level details
  • Vector-based road system that integrates with the procedurally generated terrain
  • Ability to place static stock objects and drive provided vehicles

    The demo comes with the whole planet Earth that can be explored in a free-camera mode or in a 8-wheeler truck. People who like it and/or want to support us and the development of Outerra engine can buy the alpha release of Anteworld at a discounted price ($15), half the amount for the final release. Doing so will give you access to regularly released alpha/beta updates of the game, together with the final version when it's done. The price will gradually rise with each major release.
    You will also become our beta-testers, with ability to influence the priorities of the development.

    The full game includes also a plane and a helicopter, and basic sandbox tools that allow you to create roads and runways and place stock objects. A model importer and vehicle configurator that will allow creating custom models and vehicles will be coming soon in an update to the game.

    The demo contains a few locations around the world (a couple of them were created by our tester Pico). Data for the default location are already included within the installer, the rest of it will be downloaded automatically on demand as you explore the world (note: proxy servers aren't supported yet for data download). The total size of the data is around 12GB, but normally you'll download just a fraction of the size, unless you traverse the whole planet surface at a low altitude.

    Hardware requirements

    Outerra engine runs on OpenGL 3.3 and requires recent graphics drivers. It will warn you if your drivers are outdated, or even refuse to run in case you've got old ATI drivers that are known not to work at all. The minimum requirements are:

    • [color=#800000]Nvidia 8800GT or better, ATI [s]4850[/s] (discontinued support by AMD) 57xx or better[/color]
    • [color=#800000]512MB GPU memory[/color]
    • [color=#800000]a 2-core CPU[/color]


      • Nvidia 460GTX or better, ATI 6850 or better
      • 1GB GPU memory

        Limitations of current alpha state of the technology

        [color=#800000]This alpha release comes out to show the potential of the engine, but it still lacks many features commonly found in other engines, and especially the effects are postponed until the major features are implemented.
        The demo currently comes with just a single biome - northern type forests. There are no rivers and lakes implemented yet, and no weather yet.
        Almost all the areas are work in progress.[/color]

        Known Issues

        There are still some driver issues with ATI cards, the most problematic being the 4xxx line, where there are still some seemingly random crashes.
        The alpha state of the engine also means that it's not very optimized yet. It consumes more GPU memory than it should, and spends some time rendering things that is not eventually visible etc.

        [color=#0088FF]Anteworld game[/color]

        Anteworld[color=#0088ff]*[/color] is a world-building game on a massive true-to-life scale of our planet. Returning aboard an interstellar colonizer ship built in the Golden Age of Mankind, players arrive on the planet earth to discover civilization and humanity vanished. They will have to rebuild the civilization - exploring, fighting, and competing for resources while searching for clues to the disappearance of humanity.

        The game will contain several modes, the basic one will be a single-player game but with player-built locations being synchronized and replicated between clients. That means player can settle in a free location of his choice where he can build and play, and when he goes exploring he'll be able to observe and visit other sites where other players are building their world.

        There's going to be also a multiplayer mode for gaming in the existing world.
        Sim-connect mode should allow to use Anteworld as an image generator for another simulation program.
        In fact, Anteworld is meant to create the basis for an Outerra game/sim platform, allowing to create mods and new game modules that would run on the existing backend.

        [color=#0088ff]*[/color]The name comes from Latin prefix Ante-, with the meaning of prior-to in time. A world that was. There's going to be an accompanying novella written by C.Shawn Smith that should be loosely tied to the game.
        Here's a sample, the epilogue: The Outerra Initiative - Epilogue
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Downloaded installed and ... won't run on my ATI Mobility (scooter) 5470 even with the latest (Catalyst 21.1) drivers :/
Oh well, I'll try it again on my nVidia box later.

Good to hear that you've gotten it this far though! I'm really looking forward to giving it a go at long last :D

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Downloaded, installed and it works!
I get a warning that says "Your current Nvidia driver version is older than the one this application was tested with".
I've downloaded the latest nvidia driver just a few days ago, so I'm sure they are up to date (Nvidia control panel alerts me when new drivers are released).
It's not a problem because the app just works fine, but I'm telling this to you so that you're aware of it.
I've a 8800GT with 1GB of ram.

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Hey good to see you're still around. Been seeing Outerra popping up again all over flight sim message boards - you guys continue to stir that crowd up even though nothings being developed along those lines :P

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Ah ha! Reason found, looks like I'm certainly running Catalyst 12.1... with older drivers underneath :/
ATi/AMD have always had awful driver updates, how is that possible? Even when they rewrote the entire driver and control panel system several times it's still woeful compared to nVidia! nVidias driver team seem to like leaving settings, registry entries and files littering your system but at least they actually work!

Anyway, it's clearly not you program it's just my drivers.

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Yep, the ATI installer sometimes messes it up, not overwriting dll files depending on some heuristics or something. Most often happens when you have installed a beta driver some time ago.

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