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Every Semicolon: Parts 3 & 4

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Matt Carr

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Parts 3 & 4 are now online. I've created a playlist that I'll update as new videos are added.

Part 3:

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(I Recommend watching in fullscreen 1080P. Youtube).

Some of the events in this video:

  • I develop the initial elements of a camera manager to handle smoothly repositioning the camera

    • Made blocks have different damage states and be damaged based on collision velocity

      • Write an editor window to revert multiple selected prefabs



        Part 4:

        [media]
        [/media]
        (I Recommend watching in fullscreen 1080P. Youtube).

        Some of the events in this video:

        • I spend some time on the 'blocks', making them something other than cubes and adding a stone block

          • I make blocks destroy themselves when their health hits zero

            • I create a couple of custom inspectors to manipulate and find scene objects

              • I add object following and look at functionality to the CameraManager and track fired shots in towards the target

                • I setup a system to determine when blocks are in an idle state to return the camera back to gameplay
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