We've been busily working on several fronts. There is some new art in the pipeline (Joel) that I will hopefully post next week, a bunch of research into the stories (Amanda) that we want to incorporate into the game, and some work on a couple of prototypes (Justin and Josh) that explore features we'd like to include in the game.
One little bit of progress we've made is getting our mesh viewer working for the prototypes. It is just a wire-frame viewer but we are intentionally not emphasizing rendering at this point in order to focus our efforts on the game features we are prototyping. That, and neither Justin or I are graphics programmers. At some point we are going to need to get a programmer on board with experience in OpenGL, and developing on windows and linux, but for now this will suffice.
So without further ado, translating through a galleon mesh!