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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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The struggle continues.

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RanBlade

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Well its been a couple months since I was active. When I left I was in the hunt for a job developing games for IOS and Android. It came down to me and 1 other person and they selected the other person due to the fact he had the degree. I don't blame them I understand the importance of the degree and I don't feel my portfolio is strong enough to be able to ignore someone else's degree. Life moves on though and I keep working toward my goal.

I recently was in the hospital for suspicion of a heart attack(I am 29 and not in horrible shape or overweight). This was a major eye opener for me though on the importance of health. I have a much stronger drive in my life now understanding the fragility of life and how quickly it can all change. So it has inspired me to not only work harder on my goals in life but to make sure I enjoy all the moments in life with my children and family.

(Now off the personal not and back to what this blog should be about)
My android game I am working on is taking shape and progressing quickly now. I have rewritten the core systems to function more like a multiplayer message system. This way I can push out a version 2 faster that has multiplayer support with a client-server system. So now the *clients* and *server* pass messages back to each other as if they were all separate entities even though they are part of the same system. I also need to find a good "engine" for droid because I don't really want to do it all by hand if i don't have to. I know about Unity Android but I don't feel like this project is worth the 400$ out of my money at this time. Overall I am a lot more excited about the project then I was at the beginning of the project. Soon I should have screenshot and more details on the project.

Eric Ranaldi
a.k.a. RanBlade

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Well I didn't realize this was still linking to my other blog. So everyone already knew about my recent job rejection. My mistake and sorry for the redundancy
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