Sign in to follow this  
  • entries
    24
  • comments
    17
  • views
    45464

Saturday Dev Update 3

Sign in to follow this  
toddbluhm

647 views

[color=#000000][font=Georgia,]
Post by Dan, Programming Director at Demergo,[/font][/color]
[color=#000000][font=Georgia,]
It's been a crazy week here at Demergo, and we've gotten a lot done![/font][/color]
[color=#000000][font=Georgia,]
This week we've implemented a new tile engine, as well as reworking the level editor to handle it. While the programmers were getting the tile part of the engine working and optimized, Zak was designing the levels with tiles in mind and the artists were creating the tiles that we'll be using. We've also managed to get the game working across all of our target devices, as well as clean up a lot of the bugs with the movement code.[/font][/color]
[color=#000000][font=Georgia,]
We're looking forward to next week, when we'll be starting to build the final versions of the levels! There is a lot more to do, and our deadline is getting closer - but we're making tons of progress and having even more fun![/font][/color]
[color=#000000][font=Georgia,]
Keep an eye on the gallery, because we'll be posting some screenshots from the tiled levels soon![/font][/color]
[color=#000000][font=Georgia,]
Reposted from Fixbot Blog[/font][/color]
Sign in to follow this  


0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now