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Weekend Reading: Tales from Journal Land

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Here are your Journal Land entries from the period of 2/26 - 3/03 - next week there will not be a round up until 3/12 when I return from GDC.

Featured GDNet+ logo+%20bullet.png Journal Entry

Every Semicolon - Matt Carr is continuing his lengthy development videos. Check them out and let him know if you find them helpful to you or not, and if not - why not?

Featured Member Journal Entry

et1337 makes games - et1337 finally has the first release for Lemma available for you to download and try!

Welcome to new journal authors codinpsycho!

From The Staff

  • GDC 2012 - all reports from us out of GDC 2012 this coming week will appear here - tune in!
  • GameDev.net Staff Journal - if you're wondering why a warning bar recently popped up under your avatar picture (and are worried that it's filled a little!) then please read this update

    Project Updates

    • The Bag of Holding - ApochPiQ has got LLVM working with his Epoch language
    • Black-Rook's Journal logo+%20bullet.png - A brief task update from Black-Rook on his classical RPG project, teasing a demo coming soon
    • Journal of Aardvajk - Aardvajk adds some new Opus features and takes inspiration from Qt's interface and recursive design
    • Journal of Lee Stripp - Lee Stripp has user code and a video for showcasing particles with vortxGE 2.0
    • Net Gnome's Vaerydian Journal - Net Gnome launches into a thoughtful expression of what he beleives an RPG game is, and how he plans to use that to construct an enjoyable RPG experience for Vaerydian players in terms of experience, progression and mechanics
    • Gnoblins - Development journal of indie game - Ashaman73 has a video test for particles in his game gnoblins
    • Life at Demergo Studios - in addition to the usual Saturday update overview, both the art and programming directors guest-posted to talk about researching for environmental art and designing a flexible platform system for levels that will requires various objects for the player to stand on

      Game Dev Stuffs

      • There is no escape from the Washu - Washu has begun a series of posts covering some of the new things that have been introduced into the C++ programming language with the latest standard. So far he has talked about [font=courier new,courier,monospace]auto[/font] and [font=courier new,courier,monospace]decltype[/font]
      • New Old Things - Endurion has two more enemies to add to his Commodore64 game in progress, an underground hand and a devil skeleton
      • D Bits logo+%20bullet.png- Aldacron walks you through the useful but not oft-used technique of compiling data into a D executable

        Thanks for stopping by RanBladelogo+%20bullet.png (stay healthy!) and Servant of the Lordlogo+%20bullet.png
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