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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Introducing the Game Networking Guild

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A funny thing happened on the way home from GDC the other day.

I was in the San Francisco airport, after having finished my previous journal post on the experiences of GDC 2012. I packed up my laptop, wandered over to the gate, and happened to spot a familiar face. We'll call him Steve, because that's his name.

So Steve is someone I've known for all 5 of my GDC years now, and runs a nifty little outfit called the AI Game Programmers Guild, of which I happen to be a member. Steve was talking to this other guy, who I didn't recognize; turns out he's Jeff.

Jeff and Steve had, somehow between them, concocted an evil scheme: to start a sister guild for game network programmers. Moreover, this new guild would be responsible for (among other possible feats) publishing game network programming books and articles, hosting a summit at GDC each year, and so on.

Needless to say, I was instantly interested.

The Game Networking Guild is now officially launched. We are currently centered via a private Google newsgroup which acts as our primary point of meeting, conversing, sharing ideas, solving problems, and generally having a great time in the realm of network programming.

Our goal, as a guild, is much like that of the AIGPG - to further the state of game networking and multiplayer technologies. It may sound lofty but it's well within reach, as Steve (and his counterpart Dave over at AIGPG) have proven. I think this is an extremely promising venture and I can't wait to see what we can do with it.

If you're interested in becoming a part of this endeavor, or know someone else who would be a good addition to the guild, drop me a PM here on GameDev or shoot me a direct message @ApochPiQ on Twitter.

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I would like to join this group, already sent a message to you.


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