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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Arduino hacks

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As some of you know, I'm heavily influenced and inspired by our own Ben Ryves's awesome work, especially his awesome Z80 computer ( http://benryves.com/journal/3691543 notice how he named it 'A useful Z80 computer'. Useful for what, Ben? tongue.png). As such I decided that my work on the Portable C64 can't be limited to only software and started studying hardware / electronics.

Since at Hackerspace I've got access to great many resources that wonderful people there are willing to lend me for studying, I've grabbed Arduino with breadboard ( Sparkfun Inventor Kit to be exact ) and started playing with it. Or I wanted to, but my only computer that I brought there was a FreeBSD machine. And so, from 6pm till 2am I've been trying to set up Arduino to work on FreeBSD. I had major problems with Java, then with permissions, then with port being unresponsive, but mantis does not give up easily, and finally I HAD RESULTS!


Yeah, it's glorious shining LED. Afterwards I played around with series of leds, fading them in and out and started working on something bit more ambitious ( ignoring the 15 tutorials in the booklet ) - I've started working on connecting a HD 44780 LCD to the Arduino. After making a PDF reader from ports ( which btw took ages, it seems that it sucked half of GNOME with it, and my FreeBSD install was quite lean before, running on only Fluxbox ), I started reading its specifications. Finally, I was ready to give it a go, connected the Ground, VCC and contrast adjustment to the arduino, and saw couple characters darken on the display, just as they were supposed to. I connected couple more cables to clear the screen and display the cursor, but suddenly the FreeBSD started acting up again and didn't allow me to put any more soft on the Arduino. Since it was past 6am already, I took my cue to leave Hackerspace ( fortunately I live less than 1km from it biggrin.png ), and head home to sleep.

So yeah, 12 hours of work and only picture I've got to show for it is one blinking LED biggrin.png

Oh btw, I managed to find an old TV with SCART/EURO connector, which I'm able to connect to my C64, so I don't have to use my plasma to see results of my code on real machine. That's awesome, because honestly, the cable to monitor is so short that I have to sit with face about 1 meter from my, TV, what in case of the huge plasma makes my eyes hide behind my ears.

See you next time!



Now that I got some sleep, I managed to get the LCD working! Not big enough thing to warrant a new entry, but I'm happy to keep you updated smile.png . I also noticed ( thanks to Ben, again ), that the LCD even if it's single line is divided into two lines, and doesn't automatically jump to the next one, making the text cut off after 8 characters. But I managed to fix that smile.png


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