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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Saturday Dev Update 5 & 6

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[color=#000000][font=Georgia,]This has been one epic week! In traditional game development fashion, this week was crunch week. This week was the week that we had off for spring break, but it wasn't a break for us at Demergo, instead it was 400+ hours of pure game development fun![/font][/color]

[color=#000000][font=Georgia,] Photo-Mar-21-10-55-55-PM-300x224.jpg [/font][/color]
[color=#000000][font=Georgia,]Our Major Features Task Board as of Wednesday Night[/font][/color]

[color=#000000][font=Georgia,]As of this writing, pretty much every major fixbot feature is implemented. There is still plent of tweaking and design perfection needed, but adding major new features is over, and we have finally hit the beta stage!!! Our next goal is a gameplay video by the end of next Saturday, so stay tuned and be ready to see what we have been working hard on for the last 2 months![/font][/color]

[color=#000000][font=Georgia,]This week, the artists finished up 3 of the enemy movement animations, the cutscene animations and art, the character art, the fonts, some of the major story art, and some of the lighting needed for Fixbot. They also finished up the environmental animations and save point animations. They also did a lot of other cool stuff that they didn't tell me about and that I don't know about, but is probably really cool and I should try to find out what it is so that I can I can tell you how cool it is...or you could just buy our game when it comes out in a few weeks and see it for yourself![/font][/color]

[color=#000000][font=Georgia,]The programmers essentially made all of the stuff above work! I must admit, Saturdays seem like engine overhaul day. Today we decided that after fighting with angle code forever that we needed to just go through all the code and use one unified angle system. Some may say, well thats a duh, and we would agree, but cocos2d does angles one way, math does angles another way, and our human minds do angles a completely different way. Essentially we had 3 different angle systems in our engine that we were converting between. It would take us 20-30mins to write the logic and then 1-2hr just to get the angles write. This is a major overhaul that needed to happen sooner, but hey, better late than never (and by never I mean continuously having it break because we didn't convert something and thus having lots of complicated code and lots of bugs with that complicated code). I am sure that Dan will write a post on this sooner or later.[/font][/color]

[color=#000000][font=Georgia,]On the design side, all the levels are designed, and 3 or 4 of the 10 levels are built and in the game, but still need final touches and cutscenes added to them. Zak has been tweaking and redesigning the levels all week to get the perfect user experience and most fun out of each level and each area in the levels.[/font][/color]
[color=#000000][font=Georgia,]Thats it for this dev update, look for more blog posts to come this week as those regular posts should be starting up again now that crunch week is over![/font][/color]

[color=#000000][font=Georgia,]Devbot Todd crashing for the night....[/font][/color]

[color=#000000][font=Georgia,]Repost from Fixbot Blog[/font][/color]

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