Advertisement Jump to content
  • Advertisement
  • entries
  • comments
  • views

SAGE Prototype Screenshots

Sign in to follow this  


Coming soon! The prototype is due tomorrow and I believe I'm going to be able to get it done, so hopefully some shots then.

I spent a couple hours last night and a couple today trying to figure out why my cutscene system was not working (mainly my coroutines weren't working.) Come to find out my indexing was jacked up because the system is reusing indices and I was calculating them improperly. I reworked the system, storing the Lua index in C# and all is well now. However, I did ask myself "HOW THE EF HAS THIS BEEN WORKING?!" I've been using this quite successfully in my RPG prototype, Mandingo, and have not had any issues. I'm not sure if I'm alone, but this happens to me quite often. I ran into the same issue with my old 2D renderer for SlimDX; I used it for forever and a day when all of a sudden I ran into issues with the batching code. After I had fixed it, I pretty much said "Yea, that should not have been working at all."

SAGE is coming along nicely; I've got scenes and objects loading from text files rather than test data now and most of the core systems are working perfectly. The only thing left on the to-do list for the prototype is getting characters in game, adding the ability to load them from files, and adding pathing. Anyway, back to work...

I'm not really sure where I want to head with the platformer prototype. I pretty much have everything implemented (sans enemies.) Mega Man style? Old Mario style? Castlevania style? I'm not sure, but I'm going to have to figure that out before I move forward with it.
Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using, you agree to our community Guidelines, Terms of Use, and Privacy Policy. is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!