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Small Update - SAGE

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Programmer16

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Just a small update today. I spent the weekend with my family and haven't had much time over the past two days to get much done, I did however whip up a scene background, added a cursor of my own, and changed the other cursors (not shown in the screenshots; I basically just removed the background behind them.) I don't have the full version of Fraps, so I was limited to 30 seconds and didn't show the node-based scaling and kind of rushed through it; I'll definitely post some better movies as soon as I can afford the full version. I didn't feel like making another movie just to show the node-scaling, so I just took a couple screenshots this time around.

Basically, every object has a local scale and every path node has a scale. The objects are placed on a node and scaled via the nodes scale value. Likewise, as a character moves from node to node, they are linearly scaled.

Mostly working on getting the rest of the engine planned out while trying to decide which project I want to move forward with for now.

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[quote name='Black-Rook' timestamp='1333862504']
I totally missed this entry! ;) Good thing I scrolled down a bit!Great job with scaling the sprite to show depth!
[/quote]
Indeed, I'm glad you did! Thanks!

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