Dynamic Shadows!

Published April 08, 2012
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This may be my first post on gamedev.net regarding Antilia - but I've been working on the project for several years prior. To see what the project is, please visit it's website at antilia-game.com.. so I can jump right in with the topic at hand.

In between work on improved character meshes and the game's combat system - I've been taking some time here and there to add features that the game is starting to suffer from the lack of: distant tree billboards, collisions, and for this week - dynamic shadows.

I haven't personally implemented dynamic shadows myself before, but as someone who likes reading about various graphical algorithms, I was already familiar with the common techniques. I opted for a cascading shadow map approach - although I'm not sure how much of the 'cascading' part I'll have the fillrate for. Sometimes there can be a significant difference between what works in a simple scene vs. what works in a complex scene.

Being someone that likes to learn by 'trying things myself', I think the results worked out pretty good. I'll present the player with a few shadow quality options in the details window so they can adjust the tradeoff between quality and fps hit for themselves - but with a few more performance tweaks, the shadows are certainly a 'keep'.

The difference between the old shots without and the new shots with are night and day - adding some nice visual contrast to the scenes and bringing the animated swaying tree leaves and treetops down into the players line of sight more.
2 likes 5 comments

Comments

peous
Looks nice, I didn't knew the game... Trying it right now !
:( server is down atm. Back tomorrow !
April 09, 2012 08:18 PM
Jeff.Leigh
Thanks, peous.

Currently I only bring the server up for occational scheduled tests - it's a bit expensive to run the server all the time, and frankly there isn't quite enough gameplay to justify it yet (you can catch all the fish, explore the entire island, and do just about everything there is to do currently in a single weekend of play).

We plan to bring the server up full-time once combat is added.
April 09, 2012 08:26 PM
peous
Ok, I understand.
Don't hesitate to send a mail when the server is up, even for few hours, as I'd like to see what universe looks like !
April 11, 2012 08:03 PM
Ashaman73
Wow, looks really nice.

You should consider to add some kind of softing the shadow edges, like PCF, which is pretty easy and fast enough.
April 12, 2012 05:54 AM
Stormynature
Am also interested in a mail /announcement next time for your server
August 01, 2012 01:02 AM
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