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Every Semicolon: Part 6, 7 and 8

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Matt Carr

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I decided to hold off on posting about episodes 6 and 7 (which have been online for around a month) until I'd done episode 8 and was ready to continue rolling along with this game. After episode 7 I knew it would be a while before I had the time to do so since the project at my day job was entering the final ultra-crunch stage. Now that's over with (WHOO!) I'm more keen than ever to keep moving forward with this game's development and the video series.

Part 6:

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(I recommend watching in fullscreen 1080P. Youtube).

Some of the events in this video:

  • I re-setup the scale of my assets and level

    • I create a treasure chest block with code to spawn particles when it's destroyed


      Part 7:

      [media]
      [/media]
      (I recommend watching in fullscreen 1080P. Youtube).

      Some of the events in this video:

      • I setup the first version of the Ballista model

        • I create a number of shortcut functions for object manipulation including duplicating objects with various offsets, translating objects around, creating new child objects and deleting children of selected objects


          Part 8:

          [media]
          [/media]
          (I recommend watching in fullscreen 1080P. Youtube).

          Some of the events in this video:

          • I create a projectile motion trajectory class to determine what the trajectory of a fired projectile will be

            • I setup a 3D visualisation to show the trajectory while playing


              I'm actually planning on doing a whole lot of work on this over the next few days, possibly doubling my current number of hours (14 hours 36 mins).
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